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Dungeons and Dragons 3.5: Character Sheet
Character Vitals
Name:
Gharzat "Phorzeez" Zaeziozuy
Gender & Race:
Male Gnome
Alignment:
True Neutral
Deity:
Fahrlanghn
Height:
3'2
Weight:
44 lbs
Size:
Small
Speed:
20
Physical Desc:
"Phorzeez" has sharp features with bright blue eyes, fair skin, and light brown hair worn feathered with a well trimmed goatee.
XP%:
62 %
Ability Scores & Modifiers
Base Enhncmnt Misc Total Modifier
Str: 13 13 1
Dex: 14 14 2
Con: 14 14 2
Int: 14 14 2
Wis: 9 9 -1
Cha: 17 17 3
Current/Max HP 30/30
Initiative Modifier 2 (Dex)
Spells Per Day
Level Spells/Day Bonus Spells Spells Used Spells Left
0 3 0
1 1 1
2 0 0
3 0 0
4 0 0
5 0 0
6 0 0
Spell Save DC Mod: 13+SpLvl
Conditional Mods:
  • +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes
Skill Options
Name Rank Ability Mod Misc Mod Skill Mod
Bluff 6 3
Climb 2 1
Craft 6 2
Diplomacy 6 3
Hide 6 2
Knowledge (nobility and royalty) 5 2
Perform (Wind Instrument) 6 3
Sense Motive 5 -1
Weapon Options
Name Bonus Damage Critical Range Class Subclass Type
Bolt 1 1d3 ×2 0 Improvised Light Melee Piercing or Slashing
Chain; spiked 1 1d6 ×2 0 Exotic Two-Handed Melee Piercing
Crossbow; light 2 1d6 19–20/×2 80 Simple Ranged Piercing
Unarmed strike 1 1d2 ×2 0 Simple Bludgeoning
Whip 1 1d2 ×2 0 Exotic One-Handed Melee Slashing
Skeleton Femur 1 1d4 x2 10 Improvised One-Handed Melee Bludgeoning
Armor Options
Name Class Bonus Max Dex Arm Chk Pen Spell Fail Speed Mod
Studded Leather Light Armor 3 5 1 15% 0
Breastplate Medium Armor 5 3 4 25% 5
Spell Options
Used Level Name Time Range Duration Note
--- Dancing Lights --- --- --- ---
--- Ghost Sound --- --- --- ---
--- Prestidigitation --- --- --- ---
--- Speak with animals --- --- --- ---
--- Bardic Knowledge --- --- --- ---
--- Countersong --- --- --- ---
--- Fascinate --- --- --- ---
--- Inspire Competence --- --- --- ---
--- Inspire Courage --- --- --- ---
--- Inspire Greatness --- --- --- ---
--- Inspire Heroics --- --- --- ---
--- Mass Suggestion --- --- --- ---
--- Song of Freedom --- --- --- ---
--- Suggestion --- --- --- ---
--- Blood Drain (Ex) --- --- --- ---
--- Domination (Su) --- --- --- ---
--- Energy Drain (Su) --- --- --- ---
--- Fast Healing (Ex) --- --- --- ---
--- Gaseous Form (Su) --- --- --- ---
--- Spider Climb (Ex) --- --- --- ---
0 Daze 1 standard action Close (25 ft. + 5 ft./2 levels) 1 round Humanoid creature of 4 HD or less loses next action.
0 Detect Magic 1 standard action 60 ft. Concentration, up to 1min./level (D) Detects spells and magic items within 60 ft.
0 Flare 1 standard action Close (25 ft. + 5 ft./2 levels) Instantaneous Dazzles one creature (-1 on attack rolls).
0 Lullaby 1 standard action Medium (100 ft. + 10 ft./level) Concentration + 1 round/level (D) Makes subject drowsy; -5 on Spot and Listen checks; -2 on Will saves against sleep.
0 Mage Hand 1 standard action Close (25 ft. + 5 ft./2 levels) Permanent until discharged 5-pound telekinesis.
0 Mending 1 standard action 10 ft. Instantaneous Makes minor repairs on an object.
1 Grease 1 standard action Close (25 ft. + 5 ft./2 levels) 1 round/level (D) Makes 10-ft. square or one object slippery.
1 Sleep 1 round Medium (100 ft. + 10 ft./level) 1 min./level Puts 4 HD of creatures into magical slumber.
1 Tasha's Hideous Laughter 1 standard action Close (25 ft. + 5 ft./2 levels) 1 round/level Subject loses actions for 1 round/level.
Saving Throws
Base Ability Magic Misc Temp Total
Fortitude: 1 2 3
Reflex: 3 2 5
Will: 3 -1 2
Conditional Mods:
  • +2 racial bonus on saving throws against illusions
Combat Calculations
Atk Roll Base Strength Size Range Range Inc Cndtnl Total
Attack: 2 1 1
Grapple: 2 1 1 --- ---
Conditional Atk Mods:
  • +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears)
Std. Arm. Bonus Dex Mod Size Mod Natrl. Mod Deflect Mod Misc Mod Cndtnl Total
Armor Class: 15 2 1
Flat-Footed: 15 --- 1
Touch AC: 10 2 1 ---
Conditional Def Mods:
  • +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants)
  • A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Inventory
Id Name Qty Value Type Location Weight
6 Bolt 30 0.1 gp Ammo Pack 0.05 lbs
8 Chain; spiked 1 25 gp Weapon 5 lbs
12 Crossbow; light 1 35 gp Weapon Shoulder 2 lbs
67 Unarmed strike 1 0 gp Weapon Hand 0 lbs
71 Whip 1 1 gp Weapon Hip 1 lbs
90 Breastplate -1 200 gp Armor Worn 15 lbs
109 Chain (10ft) 1 30 gp Gear Belt 2 lbs
158 Torch 3 0.01 gp Gear Backpack 1 lbs
172 Alchemist’s lab 1 500 gp Tool or Skill Kit Backpack 40 lbs
175 Climber’s kit 1 80 gp Tool or Skill Kit Bsckpsck 1.25 lbs
242 Notebook 1 1.5 gp Misc Backpack 0.5 lbs
243 Charred Pirate Captain's Hat 1 1 gp Clothing Backpack 0.5 lbs
244 Multi-color Potion 1 1 gp Special Backpack 0.25 lbs
245 Skeleton Femur 3 0 gp Weapon Backpack 1.5 lbs
246 Ring of Climbing +10 1 2500 gp Gear Finger 0.1 lbs
Gold 1262.5 gp Total Weight 71.94 lbs
Update Hp/Xp/Gp
Type Amount Note
Update Inventory Item
Id Qty Location Acq. Note
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